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How to use sweetfx with master effects
How to use sweetfx with master effects







how to use sweetfx with master effects
  1. How to use sweetfx with master effects code#
  2. How to use sweetfx with master effects series#
  3. How to use sweetfx with master effects simulator#
  4. How to use sweetfx with master effects windows#

This is by no means to say "this looks better". The original TS looks 'different' itself. The "before" and "after" images are not 100% accurate, because the effects sometimes demand for me to adjust the graphic settings inside the game itself. These show often several different effects at the same time. So, I recorded some examples of different post-processing settings using reShade & Co.

how to use sweetfx with master effects

ToneMap (adjustments made within to saturation and bleach) I was aware of SweetFX before, it's been around some time but this app goes a long way to making all this easier to implement.

How to use sweetfx with master effects windows#

Nearly a no-stop at Manningtree I was too busy admiring the scenery.įor those dubious, you don't have to exit the game either- you can press the windows key on your keyboard and leave the Framework Mediator running in the background, activate your changes and dive back in game to see. Then it started spitting with rain, just wonderful. Well, I just tweaked a bit more and I must say I'm VERY impressed with this! Started a scenario on GEML route set in the early evening and the lighting was amazing, the sunshine filling the cab and the light actually looking like it was filtering through the trees, with dark contrasty shadows trackside. Version 3.1.2 was released on March 6th 2018 If you googlebing you can find pictures and even videos of different use scenarios for different video games, if you are curious. Train Sim fans have a long history of tinkering with files - this, compared with what you do in the TS Editor, is really easy. But there is no "one-size-fits-all" setting. Some games - like TS - profit from different effects at different daytimes or maps. Some games and game engines won't work with certain adjustments. You can "live-edit" for example the "MasterEffect.h" file (written in plain English) activate effects by simply turning a 0 into a 1 and change values of all the available effects to your liking. you can adjust them to your liking! It takes only a little bit of editing and you can make the game look all kinds of ways.įrom slightly enhancing existing graphic effects (Depth of Field, Ambient Occlusion?), to all sorts of crazy things (like Chromatic Aberration, old CRT monitor look and scanlines included!) The beauty of these home-baked shaders and libraries is. Now, I know, what some of you are thinking. It has a great depth effect, making the trains look like the train models you all seem to still keep around (or even play with?!).Īnother way is to use the aforementioned post-processing graphic effects. But for 3D you need either glasses or a 3D monitor anyway). You should try it out! (My old screenshots on the earlier forum pages are now gone forever.

How to use sweetfx with master effects simulator#

Train Simulator works really well with stereoscopic 3D. One way, I like to play Train Simulator, is using Nvidia's 3D driver.

how to use sweetfx with master effects

In short - graphics are important, in my opinion. On the other side, there are moments of - may I say - beauty to be found!* When you get a pre-baked sunset to look at, starring at that evening sky, those non-volumetric clouds passing majestically and slowly by, while you are passing a red signal, or a train - with lights on - passes you, and you see some surprising shader effects by that lightsource, that flashed by you(r train), getting some passes too. Yet there is only so much you can do with these 2D texture maps for trees, or the un-bump-mapped gravel on the ground, etc, etc. The improvements in the last iterrations helped a lot on the rendering side of things.

How to use sweetfx with master effects code#

On one side, the base code is old - really old (look at those static water maps). sorry, Dovetail's "Train Simulator" games are a two-headed snake, in that regard. Among video game players, we get called a dirty name, I won't repeat. Our modern graphic cards may still get to sweat when they have to do brute-force 3x3 SSAA or equal tasks, like rendering in 4K and preferably in >60FPS, but otherwise, there is plenty of power to do additional number crunching.

How to use sweetfx with master effects series#

Ever since I first layed hands on Boris' ENB Series home-baked D3D9.dll's - and later on SweetFX came around - I am a firm believer in Post-Processing visual effects.









How to use sweetfx with master effects